In the second part of the course we would like to shortly introduce you to the methods and tools, that will be used in the next ClimaTePD training activities. Focusing more specifically on two main elements - IBL methods and game-based learning, we would like to provide theoretical and practical insights, tools and tips about organizing on-line activities in class.
The learning objectives of module A.2 are set as follows:
Learn about concepts and tools of inquiry-based learning (IBL) in schools
Learn about the concepts and tools of game-based learning and gamification in schools
Learn how to implement digital tools in the classroom and active learning activities.
Active, project and problem-oriented learning methods can provide a good approach to discover complex and interdisciplinary problems, related to Climate Change. In this context, the Inquiry-based learning (IBL) is recommended as flexible, project-based and student-oriented active learning approach that can be easily applied in class settings. With IBL you can make lessons to be closer to the reality, to prepare exciting experiences for the students and to organize meaningful practical experiments. Game-based learning proposes multiple opportunities to gamify the IBL activities with digital and off-line tools and techniques.
This unit includes mainly autonomous work, in the form of readings / watching presentations and doing activities. There is one synchronous activity with other teachers taking this course, which will be face-to-face or online (check the activity description). As in previous units, at the end of the unit you will be required to do the evaluation.
If you have any difficulties or just want to share with other teachers in your situation or with the course facilitator, you can do so in the forum or in the chat with our lecturers.
|A1: Introduction to Climate Change||B1: Scenario Introduction|